![]() ![]() So the largest loadout a jet could realistically hold is about 8 missles and 160rnds of ammo.Īircraft just dont dogfight anymore. usually enough for about 4 seconds of sustained fire (160ish rounds) Modern jets only carry a TINY amount of cannon ammo. you never see your targets, they never see you. Jets engage their targets about a mile away in most cases. Jets have very advanced radar systems, and their (very limited) supply of missles are also equipped with homing radar systems. ![]() Modern jets are built for Speed, and manuverabilty (within parameters) at that speed. These are supposed to be what i assume as Modern style jet aircraft. Fans will probably wish it was just that little bit sooner, but it’s looking like this might be worth the wait.Let me paraphrase this by stating, i dont own this game, and have never played it, just going off trailers / images shown. However, if you plan on playing Ace Combat 7, it’s great to see this venerable series and genre making a comeback. I can’t wait to dogfight in and out of the clouds once more, with the way that your senses will be shut down by the innocuous looking weather formations. Really, that will be the best way to play this game, and Project Aces are currently finding extra power in the PlayStation 4 to devote to making it look better and better. You’ll be in the cockpit for playing in VR, and while I didn’t dive back in for another go with a slightly more recent build, I distinctly remember how fantastic it felt last time round with the very natural way that you can follow a target simply by moving your head, assisted as it was by head-tracked missile locking. It’s a trade off, but I found myself drawn to the cockpit view, not least because I’d chosen a more expert control scheme where the left analogue stick rolls the plane instead of the more arcade friendly turning. Some of that is helped by switching between third person and in cockpit camera modes, where you at least have the HUD showing you where level ground is, but then you can lose a great deal of the overall perspective in the battle. It’s effective with the chase camera, but in cockpit, you can see the water droplets streaming along the canopy, potentially even starting to freeze.īetween the clouds blocking your view of the horizon, the way that you focus in on whatever enemy fighter you’re trying to target and and numerous loop the loops and hard turns you have to pull, it’s easy to get completely disorientated within battle. However, flying into a cloud envelopes you in its aerosol, cutting off your vision, dampening the sounds – though you probably wouldn’t hear much over the roar of the jet engines – and generally cutting off your senses from the battle raging outside it. In combat, they can be used to break line of sight (though not necessarily a missile lock), letting you escape a fighter on your six, or making it difficult for you to keep track of them without your plane helping you out. Project Aces have spent a long time not just getting the clouds to look right, but also feel right as you’re playing the game. It’s those clouds, backed by Simul’s TrueSky generation system to create volumetric clouds and atmospheric data in real time, that make this game look so good. The ground is thousands of feet below, with just you, the other planes and the clouds up in the sky. It’s backed by Unreal Engine 4, but being a flight game, there’s a lot of resources that aren’t needed to render the track of a racing game, the crumbling city of a FPS, or whatever. In addition to action packed air combat, this game looks simply incredible. When dogfighting, a larger reticule pops up to indicate that the enemy jet is within range, but without a leading target point so you can range your target, it’s difficult to know how to hit the enemy plane without this assistance or simply being very good at flight combat games. Where you can largely rely on getting a lock and firing off a couple of missiles on enemy jets, aiming and firing with the machine gun in the plane’s nose is relatively difficult. It’s actually a fair bit trickier than I expected. ![]()
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